

In this first-person shooter/puzzle game, your ship crash-lands on a mysterious planet after receiving a distress call from a colony of inhabitants there.
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Conversely, the different mechanics in the PC version made supposedly simpler levels like Spirals, or even the final level, much harder than expected. In the original Atari Lynx version, you had no such luck due to the better programming, so the otherwise pushover levels 49 or 135 are a lot harder to beat.

Especially when you realize that this is a task that takes competitive players five minutes to complete, and if you make one single mistake, you have to start from the beginning. Sure, the first twenty or so levels are innocent enough, but when you reach "On the Rocks", a level that has you building your way, one block at a time, across a level filled with water to get to nine sparse islands so that you can collect an equal number of chips to get to the exit, you'll be crying real tears.

In order to reveal the digits, you have to "solve" circuit board puzzles by cutting out and replacing parts. You have a "code" of 1-3 digits to solve in order to defuse a bomb. Pixel-perfect and sometimes well-timed shots have to be made to win.
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However, the Bloons Insanity Pack shows the hardest what the series has to offer.The regular Bloons games are slightly easier though.
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The poor design in many levels of the Bloons "Player Pack" games (consisting of selected fan-made levels) make success based on trial and error.It doesn't take long before the game starts throwing 5-and-up-blocks, which require turning half the board into 5-and-up-blocks, and the number of easier-to-use 1-blocks starts getting smaller and smaller, soon requiring the player to do really fast mathematical equations in their head under a lot of pressure. Blocksum is a matching game where you have to match blocks by fusing them together until you get a group of blocks with the same number, the number of required fused blocks increasing with the number on the blocks.
